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Spec ops the line gamespot
Spec ops the line gamespot












The third time was when I discovered I couldn't back out of the tactical screen until I'd destroyed the APC (I also had the magical phosphorus fairy dousing everyone in the trench despite the fact that technically my shot should not have even hit the APC, let alone anything else.)

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The second time, I tried to figure out how to get down, only to notice that the rappeling ropes were missing (they magically appear once you've done what the game wants you to.) They had developed a sudden immunity to bullets.

spec ops the line gamespot

The first time, I simply tried to snipe the guys below. Yeah, I thought the phosphorus thing was rather badly done from start to finish. While i wouldn't want to see them do the Spec ops The Line 2 I will follow up on whatever those guys have planned. Personally I can't wait to see what comes out from that developer in the future. I myself didn't notice the civilians but you I did notice the little hints they throw at you throughout the game. On any case on the same podcast the writer also commends to Jeff that he was more observant then most people that played it as the other dudes in the same podcast didn't mention it at all. Looks like it was a huge oversight by the devs. I think he concedes to Jeff's point on the podcast, and Jeff suggests it might have been better if he could have just gone down there and actually have been overwhelmed, not just infinite said: It's a poorly designed way of conveying the message that they couldn't progress without resorting to this fucked up weapon. The infinite enemies are supposed to represent insurmountable odds and he says you have a choice to keep fighting them but eventually you're going to run out of ammo. Well, that is built in, but he claims there is a choice. He wanted to make a point but it wasn't executed in a believable or sensible way and I don't think that's his fault.Įdit: As to the lack of choice. He didn't outright blame the people actually making the game, but it's clear there wasn't good design going in to how to convey that message. He seemed a bit unsure of how it was conveyed in the game. The writer explains the intent, and how he wrote it. If you listen to the podcast that Jeff was on with the writer, Jeff took up these same points. (For some reason I can't separate paragraphs) I known these aren't accurate examples, but am fairly sure you guys experienced this type of situation in ME3.Īny of you in the same boat? Or am I the odd man out? That or he evokes genocidal tendencies from choosing " I dislike you". Then you chose this short sentence, and suddenly Shepard goes on this giant fucking rant about ideology. I find this to be prominent in modern games where choice is involved.įor example choices in Mass Effect 3 have been boiled down to If you're going to try and make a "serious" story in games don't half ass it lazy bums. These individuals go through years of training not only how to fire a weapon, but how to use it responsibly.

spec ops the line gamespot

I also find it highly despicable to show trained soldiers not be able to use heavy weaponry responsibly. It wouldn't even of been that much work to have civilians under one of the tents. Hey you can use this weapon to quickly dispatch the enemy, but you'll magically kill civilians since you wouldn't possibly use that dangerous weapon responsibly! It might also of helped if I hadn't just left over 500 bodies behind me with the almost infinite amount of enemies rushing me.Īrtificial limiting choice by orchestrated narrative a or b isn't interactive story telling.

spec ops the line gamespot

Not everyone plays games indiscriminately shooting every single thing that moves. I call bullshit, for fucking lazy writing. Not only do they orchestrate this whole scene, then try to trick you into thinking they're all enemy npcs if you zoom in closely. The npc models used in the trench are that of the heavy class enemy, with the large backpack but no gun. I go through the scene a second time and zoom in closely on the trench, and hover for a while. This orchestrated scene is suppose to impact me emotionally? Now suddenly there's phosphorus covering the entire trench magically, and my first thought is Well fuck that? Then I go through the cut-scene and see all the refugees I killed. So I blow up the tank by aiming at the edge of the bridge on its front. The first thought that pops into my head is they're all prisoners, but I can't exit the control center until the tank is blown up. Then I reach the trenches and notice that none of the npc's are holding guns.

spec ops the line gamespot

I reached the phosphorus scene in Spec Ops, and was shooting away the phosphorus.












Spec ops the line gamespot